Abramova Oxana Fedorovna, Assoc. Prof.
Volga Polytechnic Institute (Russia)
Volgograd State Technical University (Russia)
https://doi.org/10.53656/voc23-221prim
Abstract. Recently, in the field of education, there has been a serious problem associated with the motivation for learning among schoolchildren and students. This is evidenced by the statistics of surveys of teachers and parents, which are similar in
that there is a tendency to reduce the motivation to acquire new knowledge among
children and adolescents, which, as a result, leads to a decrease in the overall level of education and training of specialists in various fields. The text analyzes theories of motivation, the concept of gamification and the principles of its use in the learning process are explored, as well as the relationship between motivation for learning and the gamification of the process. The author attemps to identify the main motivation theories and suggests options for using them in the development of software products for schools and higher educational institutions.
Keywords: gamification; theories of motivation; education; e-learning system; gaming technology